I am reminded of a paper I was inspired by a long time ago [0], (okay it's 2018 so I guess just 8 years ago, but it feels like longer, from the before-times), that demonstrated learning brush strokes. At the time there was already a lot of work on GANs, but these are pixel-based methods, and I was really interested in the idea of how to derive descriptive methods of scene generation/understanding. I found this work really interesting because it combined RL and GAN techniques in a creative way. I miss that kind of research.
Now of course VLMs have shown that you can mix modalities in generalized sequence-to-sequence problems and it doesn't surprise me that this kind of thing is possible, but it's so nice to see it done well using modern techniques.
I think this actually might be one of the best ways to train people to use AI. I can see this honing people's prompting abilities and expressiveness, along with constraints and desired outcome.
Wild the possibilities
kickingkeys 26 days ago [-]
Thank you for sharing this! did not expect to find my work on HN randomly haha
This video was incredible. Thank you for sharing and for the work and thought you poured into your project.
mannycalavera 26 days ago [-]
I love this, thank you for creating it!
25 days ago [-]
lilpi3dot14 26 days ago [-]
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lindyman 25 days ago [-]
A fun diversion and general capabilities test that I like to do is to ask the models to "programmatically assign color and alpha values to a png to generate an image. it should be a painting or whatever subject interests you in the moment. 800x800" or something along those lines, and they'll make a "generative" art piece for you. For example first time I tried this Claude Fable used Python to generate a transparent PNG of a quartz crystal with inclusions that were variable depending on the seed number. So anyway yeah it's surprisingly easy to get the frontier models nowadays to make cool art!
lxrogers 27 days ago [-]
Really awesome! Been thinking about how to get LLMs to do generative art (yes, the pre-AI definition of generative art). Love to see this approach and results!
mskogly 27 days ago [-]
Really liked your video presentation, thanks for sharing, especially the part of image generators locking us into a certain context immediately, reducing us to spectators instead of creatives.
Played a lot with p5js some years ago, might pick it up again and try some of your ideas. The reinforcement learning part sounds about above my skill level though. :)
kickingkeys 26 days ago [-]
Hi, this post wasn't made by me but thank you for the kind works :)
Brendinooo 27 days ago [-]
This is really nice, and it's a good reminder that we're so early with regards to how AI can be used to make art.
And the fact that it's flowers creates a pretty nice mental model for it! One can plant seeds and cultivate the plants that grow from them but ultimately aren't in complete control of the outcome.
iambenm 27 days ago [-]
It's Genetic Programming via LLM, cool!
dolmen 26 days ago [-]
SVG is image as code. This is basically a DSL with graphics primitives.
It seems to me that teaching a model to directly produce SVG is more helpful than teaching to write JavaScript that produce pixels.
By the way, someone here is benchmarking LLMs on how they draw an SVG of a pelican on a bicycle.
thrance 27 days ago [-]
I've been building something similar, but for voxels. It's able to make pretty good models from just Python code (calling into a custom native module written in Rust). Better than I hoped it would, in fact, but it's still not perfect.
retinaros 26 days ago [-]
I did that on SVG mostly to teach it to draw pelicans but also to generalize it. most of the behavior is from SFT on the base model tho. RL is very ineficient at style or at least at generating novelty out of distrib.
mysterydip 28 days ago [-]
Makes me wonder, can any LLMs code in Logo? Could result in some interesting designs.
ACCount37 27 days ago [-]
I wonder how the image generation models that generate SVGs work.
Are they trained roughly like this? Or is it an LLM conditioned on image? Or on diffusion latents from a model trained to emit SVG-compatible imagery?
QAtration 25 days ago [-]
thats cool) my Claudy always gives me "amazing" vector style pictures
bombastic311 27 days ago [-]
This is really really awesome
accomplishdent 28 days ago [-]
What is the JavaScript doing?
simonw 27 days ago [-]
Drawing things with p5.js.
eramooh 26 days ago [-]
jack lacan - sözü yazan bir doğa resmi yap
26 days ago [-]
26 days ago [-]
26 days ago [-]
13639366668 27 days ago [-]
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behnamoh 27 days ago [-]
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aflinik 27 days ago [-]
Can you post some links to other similar projects you've seen? I'd love to compare different approaches
I am reminded of a paper I was inspired by a long time ago [0], (okay it's 2018 so I guess just 8 years ago, but it feels like longer, from the before-times), that demonstrated learning brush strokes. At the time there was already a lot of work on GANs, but these are pixel-based methods, and I was really interested in the idea of how to derive descriptive methods of scene generation/understanding. I found this work really interesting because it combined RL and GAN techniques in a creative way. I miss that kind of research.
Now of course VLMs have shown that you can mix modalities in generalized sequence-to-sequence problems and it doesn't surprise me that this kind of thing is possible, but it's so nice to see it done well using modern techniques.
[0] https://proceedings.mlr.press/v80/ganin18a.html
Wild the possibilities
Played a lot with p5js some years ago, might pick it up again and try some of your ideas. The reinforcement learning part sounds about above my skill level though. :)
And the fact that it's flowers creates a pretty nice mental model for it! One can plant seeds and cultivate the plants that grow from them but ultimately aren't in complete control of the outcome.
It seems to me that teaching a model to directly produce SVG is more helpful than teaching to write JavaScript that produce pixels.
By the way, someone here is benchmarking LLMs on how they draw an SVG of a pelican on a bicycle.
Are they trained roughly like this? Or is it an LLM conditioned on image? Or on diffusion latents from a model trained to emit SVG-compatible imagery?
People have done plenty with SVGs but it's rare to see human-in-the-loop approaches